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Steve L.32
8 years agoExplorer | Level 4
How to link V2 API for macOS App Store?
My macOS App runs fine while debugging, with the framefwork embedded. But when I archive it for the App Store the resultand binary crashes with this error, how do I resolve this? Thanks.
Dyld...
Steve L.32
8 years agoExplorer | Level 4
So I canned the Xcode subproject method, and re-did everything using method #2 Carthage only. Now I cannot even run in debug mode, I get the same errors: 1) cannot load Dropbox framework, and 2) Dropbox code signing error. Has anyone actually gotten a macOS app using Dropbox API V2 on the Mac App Store? Is this likely an environment error/stupid error on my part, perhaps?
Thanks.
Greg-DB
Dropbox Community Moderator
8 years agoThanks for the detailed report Steve. I can't say off hand what the issue may be here, but I'll have the team take a look. We'll follow up here once we have some information for you. Thanks in advance for your patience.
- Steve L.328 years agoExplorer | Level 4
Why thank you. I went back to method #3 Xcode subproject and I can once again build and run on my Mac, link and unlink, up-and-download, delete, etc.. When I archive, my typical MO is to upload directly to the App Store. Often I will Export the archive as a macOS App for a final dry run - it's this executable that fails. So I have not placed my App in review for fear it will get the same error.
Now, loaders and I do not get along, but I've been paying attention to the absolute paths of the Dropbox files and I'm beginning to suspect that "someone" is picking up the wrong path, but my head hurts so I've stopped :) for now. Thanks.
Steve
- Greg-DB8 years ago
Dropbox Community Moderator
For anyone watching here, there's an update to the linking issue here:
https://www.dropboxforum.com/t5/API-support/API-V2-analogue-of-canceFileLoad-and-cancelFileUpload/m-p/222333#M11860- Steve L.328 years agoExplorer | Level 4
FWIW that trick only works on iOS, the macOS version still gets the dynlib error as reported here, unfortunately.
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